#ifndef AI_H
#define AI_H

#include "Player.h"

class AI : public Player
{
private:
	char** aiCharBoard;

	int legalMove(int x, int y);
public:
	AI() : Player(){}
	AI(char self, char opp) : Player(self, opp){}
	void populateBoard(char**);
	void chooseMove(short & x, short & y, char & input);
	void createArray();
};

#endif